On paper, these really add a great amount of depth to the game. The game has had many new maps & new professions added, the latter seeing 8 new potential career paths opened to the player. Renaissance certainly expands on POTES in interesting ways.
#The guild 2 renaissance maps mod#
But, interesting (& probably flawed before anyone calls me up on it) background aside, is Renaissance a good game?ĭoes it step beyond being just a mod & become a product that a consumer would actually want to pay for instead of just saying 'wow this mod is so good I'd totally pay for it'?Well yes & no. Thus, Renaissance was born, which if one pretends (like many do) that Venice never happened can be seen as the real 3rd Act in The Guild 2's trilogy. & it's spiritual successor, Sovereign, did so even more.In a somewhat unusual twist, JoWood seem to have seen an opportunity in this modder enthusiasm for their game, & so the modders behind the next planned big mod were given the opportunity to instead create a full blown expansion. Back to the Roots, made by a team of German modders, expanded greatly on POTES. Instead, hopes of the player community increasingly rested on some of the very ambitious mods that came out for it. The third expansion, Venice, was panned on release by fans & critics alike (to the point they apparently won't release it on Steam because of the metacritic score) & was quickly abandoned from further post-release support by the publishers JoWood, much to players resentment. 4Head studios, who made the first two Guild 2 games as well as Europa 1400: The Guild has closed it's doors. But one can't have it all, & in The Guild 2's defence the stand alone expansion Pirates of the European Seas was almost as close to great as the game could hope to be.Alas, things have not been rosy since then. On the other, it has always left me with that feeling that if only the developers had more resources or time they could really make a great game instead of just a good one, or at least they could fix some of the more obvious bugs. One the one hand, it's a game that does an almost great job of living up to its premise, that being letting you found a dynasty that through honest, or dishonest, labour goes from rags & irrelevance to riches & power should you desire to do so. The Guild 2, a game that in many ways epitomises game development outside the big AAA studios. Also, I read about fanpatches, but haven't found any of them, just a list of mods that indeed look pretty great.
![the guild 2 renaissance maps the guild 2 renaissance maps](https://staticdelivery.nexusmods.com/mods/1238/images/thumbnails/4/4-1535051430-17473156.jpeg)
![the guild 2 renaissance maps the guild 2 renaissance maps](https://raidofgame.com/uploads/posts/2019-08/1566814746_screenshot-3-the-guild-2.jpeg)
I just bought The Guild 2 Renaissance and I was asking myself which mods and patches should I apply to my game, since people talks about it on the release thread but haven't seen anything expecific that could guide me.
#The guild 2 renaissance maps install#
If i can manage, I'd prefer to install your mod as an remote directory in the games mods directory.